![]() ![]() The player model is just the plain white physics capsule.Clients are pretty authoritative, which means that as a client you aren't exposed to much lag but the price is that it's totally insecure against cheating.You can probably also run it directly inside the unity editor, by opening the splashscreen.unity scene in the splash_screen folder and hitting the play button. Once you have it built, run it and host a server, then have a client connect to your IP. However, it's entirely possible I didn't check in all the files I needed to, or didn't configure my Unity project correctly, so if you can build the master David20321 project but can't build mine, let me know! If you can't already build the original master repo ( ) then I can't help you, as I am a Unity noob. To be able to build it, you'll need Unity. I'm not sure what the protocol is for releasing mods for receiver is, but it seems like people generally just fork the repo and make their changes, then point others to their repo. Howdy! I forked the receiver git repository and added simple multiplayer. ![]()
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